WEB-APP Objectives

 

Data Storage: 

  • Students will be able to identify data storage vocabulary.
  • Language Objective: To complete a data storage worksheet.

Web Design Articles:

  • Students will be able to identify web design concepts.
  • Language Objective:  Students will read and complete a worksheet/Summary.

Web Design

  • Students will be able to preview and identify good and bad website designs.
  • Language Objective: To write out a list of pro’s and cons in a template on Google Classroom

After completing Chapter 1, students will be able to identify, hypertext, hyperlinks, hypermedia, HTML, web browsers, transfer protocols, and the HTML structure.

  • Language Objective: Students will complete a quiz/worksheet on chapter 1

After completing Chapter 2, students will be able to identify HTML tag syntax, document section tags, text formatting tags, layout tags, and logical tags.

  • Language Objective: Students will complete the exercises in chapter 2 and preview their exercises in a browser.

After completing Chapter 3, students will be able to identify general tag attributes for the <HR> and <Font> tags and Character Reference tags.

  • Language Objective: Students will complete the exercises in chapter 3 and preview their exercises in a browser.

After completing Chapter 4, students will be able to identify inline image formats, image tags with attributes, and background images and color tags.

  • Language Objective: Students will complete the exercises in chapter 4 and preview their exercises in a browser.

CHAPTER 3-4 REVIEW

  • Students will be able to create a website based on their knowledge of html tags taught in chapters 3 and 4.
  • Language Objective: Students will complete the chapter 2-4 MHS Assignment as a webpage.

After completing Chapter 5, students will be able to identify hyperlink action results, hyperlink formatting, and hyperlink tags with attributes.

  • Language Objective: Students will complete the exercises in chapter 5 and preview their exercises in a browser.

After completing Chapter 6, students will be able to identify <BR> and <P> tag attributes, new browser tag, <meta> tag, and ordered list attribute tag.

  • Language Objective: Students will complete the exercises in chapter 6 and preview their exercises in a browser.

After completing Chapter 11 & 12 (Tables), students will be able to identify the table tags, as well as, table tags with attributes.

  • Language Objective: Students will complete the exercises in chapter 11 and 12 and preview their exercises in a browser.

Web Site Development Assignment

  • Students will be able to understand the web site development process, by way of completing the Web Site Development Assignment.
  • Language Objective: Students will be able to create a web site utilizing the Web Site Development Assignment.

CSS

  • Students will be able to identify CSS code and structure.
  • Language Objective: Students will be able to practice incorporating CSS into a sample/tutorial file.

Sound:

  • Students will be introduced web sound formats.
  • Language Objective: Students will be able to find and incorporate sound clips into a webpage.

Adobe Photoshop

  • Students will be able to identify and utilize the basic operations of Adobe PhotoShop.
  • Language Objective: Students will create and manipulate images in Adobe Photoshop

Dreamweaver

  • Students will be introduced to Dream weaver-web page editor.
  • Language Objective: Students will explore and practice the functions of Dreamweaver.

Adobe Imageready

  • Students will be introduced to Adobe Imageready for the purpose of creating web based animation.
  • Language Objective: Students will be able to create animation from scratch using AdobeImageready.

Mobile Development

  • Students will be introduced to Mobile Development. Students will be able to identify User Created Content Material, Design, and Proof of Concept.
  • Language Objective: Students will create a website using Dreamweaver, to display their knowledge ofuser created material, design, and proof of concept for an app.

Unplugged Activities

  • Students will —
  • Gain experience determining the outcome (true or false) of conditionals
  • Evaluate logical statements to determine which branch of a program to follow

App Inventor:

  • Learn the mechanics of using App Inventor to build apps.
  • Learn how to design an app’s user interface with the App Inventor Designer and its behavior with the Blocks Editor.
  • Understand that an app’s behavior consists of event handlers– blocks that specify how an app responds to each event.
  • Understand that an app can make decisions using a conditional (if) block.
  • Understand that a component has a set of properties and that a property is a memory cell that can be changed to modify how a component looks and behaves.
  • Learn how to test an app, how to deploy it to a device, and how to publish it on a portfolio and the App Inventor Gallery.
  • Language Objective: Students will create apps using app inventor.